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GAME DESIGN document TEMPLATES

Game Design Document Templates

Free, editable game design document templates that turn a game idea into a plan your whole team can build from — from a one-page pitch to a full GDD, plus genre-specific versions.

Free to use • 11 PDF templates • Includes a completed sample

GAME DESIGN TEMPLATE LIBRARY

Start here, then go genre-specific.

Begin with the general or one-page template and compare it with the completed sample. Each template downloads as a free PDF.

General Game Design Document

A complete structure adaptable to most games — overview, concept, design pillars, core loop, mechanics, controls, story, progression, economy, UI, art, audio and production plan.

Formats: PDF

One-Page Game Design Document

The whole game on a single sheet — concept, audience, player goal, core loop, key mechanics and scope. Ideal for game jams, pitches and early concepts.

Formats: PDF

GDD Completed Sample

The General GDD filled in for a fictional cozy fishing game, Lantern Tide — the same sections as the blank template, so you can see exactly how to complete each one.

Format: PDF • Filled-in example

Genre and platform templates — the same foundation, with the sections each type of game needs most.

Indie Game Design Document

Built around real constraints — small-team responsibilities, a lean budget, MoSCoW feature scope, a minimum viable product and milestones.

Formats: PDF

Mobile Game Design Document

Touch controls, the first 60 seconds, short sessions, device requirements, retention, LiveOps and fair monetization.

Formats: PDF

RPG Game Design Document

Characters and classes, stats, combat, quests, inventory and character progression — the interlocking systems every RPG needs.

Formats: PDF

Platformer Game Design Document

Movement metrics, jump feel, player abilities, obstacles, enemies and level layouts that teach, test and twist each mechanic.

Formats: PDF

Puzzle Game Design Document

Puzzle rules, a catalogue of intended solutions, a tiered hint system and a carefully paced difficulty curve.

Formats: PDF

Strategy Game Design Document

Resources and economy flow, factions, unit stats, tech trees, AI behavior and victory conditions — with numbers kept balance-ready.

Formats: PDF

Multiplayer Game Design Document

Player roles, game modes, matchmaking, networking, balancing, social features and moderation for online co-op and competitive games.

Formats: PDF

Educational Game Design Document

Learning objectives mapped to gameplay, feedback design, assessment, teacher tools and child-privacy safeguards.

Formats: PDF

BY STAGE & TEAM

A GDD for every stage of development.

Pick the depth that matches where your game is today.

Pitch & Concept

One-page GDD to test the idea, win a jam theme or get a publisher meeting.

Pre-production

General GDD to lock pillars, the core loop and scope before the team grows.

Production

Genre-specific sections for mechanics, levels, balance numbers and milestones.

Solo & Small Teams

Indie GDD for who-does-what, a lean budget and a ruthless feature cut.

Online & LiveOps

Multiplayer and Mobile GDDs for matchmaking, retention and monetization.

Classroom & Training

Educational GDD that maps every activity to a measurable learning objective.

CHOOSE THE RIGHT TEMPLATE

Find the right fit.

Pick based on your genre, your team size and how far along the game is.

TemplateWhat it covers
General game design documentA complete structure adaptable to most games
One-page game design documentA quick summary of the concept, audience, mechanics and scope
GDD completed sampleHow a finished General GDD looks, section by section
Indie game design documentSmall-team responsibilities, limited budgets and essential features
Mobile game design documentTouch controls, short sessions, device requirements and monetization
RPG game design documentCharacters, quests, combat, inventory and character progression
Platformer game design documentMovement, jumping, obstacles, enemies and level layouts
Puzzle game design documentPuzzle rules, solutions, hints and difficulty progression
Strategy game design documentResources, units, economies, AI behavior and victory conditions
Multiplayer game design documentPlayer roles, matchmaking, networking, balancing and moderation
Educational game design documentLearning objectives, activities, feedback and assessment

WHAT’S INCLUDED

What every template includes.

Overview & Concept

Title, genre, platforms, audience, high concept and unique selling points.

Design Pillars

The 3–5 principles every feature is judged against, with example decisions.

Core Loop & Mechanics

The loop players repeat, plus how each mechanic works and why it exists.

Story, World & Progression

Premise, characters, levels and how content unlocks over time.

Art, Audio & UI

Visual style, references, music direction, screens and accessibility.

Production Plan & Risks

Milestones with exit criteria, team roles, risks and mitigation.

QUESTIONS & ANSWERS

Game design document FAQs.

What is a game design document?

A game design document (GDD) is the shared plan for a game. It describes the concept, core loop, mechanics, story, art direction and production plan so designers, artists, engineers and producers build the same game.

Should I use the one-page or the full GDD?

Start with the One-Page GDD to test and pitch the idea. Move to the General GDD once the concept is approved and a team is forming. Add the genre-specific template when you need deeper sections for mechanics, levels or balance.

How do I use the completed sample?

Open the blank General GDD and the completed sample side by side. The section numbers match exactly, so you can see what a finished answer looks like before writing your own.

How often should a GDD be updated?

Treat it as a living document. Update it after playtests, milestone reviews and scope changes, and record each change in the revision history so the team always knows which version is current.

Need a game design document written for your studio?

Templates are a great start, but turning a game idea into a clear, buildable GDD takes time your team would rather spend making the game. DSL’s writers work with your designers and producers to document your concept, systems and production plan so everyone builds the same game.

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